NYC ardevcamp

ARDev Camp NYC is an open format unconference for Augmented Reality technical discussions and providing hacking opportunities. It will overlap with ARDev Camp in Mountain View, CA and allowing participants to collaborate with Mountain View. Additionally, participants will join us using Skype and possibly Second Life making this a global event.
Venue
The Open Planning Project office (TOPP)/OpenGeo Penthouse

148 Lafayette St, New York, NY 10013

Getting There
The TOPP/OpenGeo office is on 148 Lafayette Street, one block east of Broadway and one block north of Canal in downtown Manhattan. The nearest subway lines are the 6, N, Q, R, W, J, M, and Z.

Time
December 5th, 10:00 AM – 9:00PM

The doorman will be on duty until 6:00PM. If you need to get into the building after 6:00PM, we will have to make arrangements

Sponsors

Sponsorships still available! Contact [email protected]

Communications
Twitter: @ardevcampnyc #arny #arnyc

IRC: #ardevcampnyc on irc.freenode.net

Skype: ardevcampnyc

Second Life: (working on securing a location in Second Life)

Suggested Topics
Work on the “Big AR NY Game”: The first location-based, social, augmented reality game designed for New York by New Yorkers.
Google Wave protocol for for AR
Outernet Guidelines Initiative in terms of AR in relation to the Semantic Web, AI and the culture at large.
Application of AR for entertainment technology for print, web and video.
AR software and hardware interfaces; Exploring the idea of an AROS.
social mobile gaming, semantic web, community resource mapping for non-profits
future implications of AR
AR as applied to film/theater/art
sensor networks, gaming, immersive environments for dome theaters
synaesthesia/sound mapping to create a sound UI in Augmented Reality space
Schedule
All times are in Eastern Daylight Savings Time (EDT) and are completely flexible. It’s your conference you decide what and when.

10:00 – 10:30
Welcome & Intros
AR Wave/PygoWave session (10:00-12:30)

on (10:

10:30 – 11:00
Welcome & Intros
AR Wave/PygoWave session (10:00-12:30)
11:00 – 11:45
AR Wave/PygoWave session (10:00-12:30)
11:45 – 12:30
Break (snacks/coffee/drinks)
AR Wave/PygoWave session (10:00-12:30)
12:30 – 1:30
Lunch
1:30 – 2:15
AR Wave/PyGoWave (This session is shared with Mountain View)
2:15 -3:00
Goblin XNA session (2:15-3:00)
3:00 – 3:45
3:45 – 4:30
Break (snacks/coffee/drinks)
4:30 – 5:00
5:00 – 5:45
5:45 – 6:30
Summaries

6:30 – 7:30
7:30 – 8:15
8:15 – 9:00
Resources and things to bring
Augmented Reality Hacking resources
EtherPad Capture session notes collaboratively and share them
notebook
mobile device (iPhone/Android/etc)
anything you want to show or demo
Attendees List
Sophia Parafina, OpenGeo, @spara, organizer
Marco Neumann, KONA, @neumarcx, interested in developing Semantic Web based Augmented Reality demos.
Tish Shute, Web,@tishshute, Open Distributed AR, Google Wave Protocol for AR, Imagining the Future of the Outernet
Dimitri Darras, [after 1:30PM] @dimitridarras, Visual designer, web developer, and virtual worlds content creator. Interested in multimodal input and AR/Virtual Worlds integration.
Heidi Hysell, @heidihysell, Creative Technologist & Software Engineer; Interested in the application of AR for entertainment technology for print, web and video.
Joe Lamantia, Muku / ARWave, @mojoe Amsterdam, interested in creating open frameworks, social augmented experiences, emerging media – (attending via skype)
Kate Chapman, Web Developer, FortiusOne, @wonderchook
Matthieu Pierce, itinerant poet, @matthieupierce, Pittsburgh, PA. Interested in AR Use Cases and observation. Attending via Skype.
Matthew Slaats, {http://matthewslaats.com @slaats} UpstateNY – AR in ed, engaging people and place through tech.
Ori Inbar, ogmento games alfresco Let’s get together to brainstorm on the “Big AR NY Game”: The first location-based, social, augmented reality game designed for New York by New Yorkers.
Noah Zerkin, [1] – AR software and hardware interfaces; Exploring the idea of an AROS.
Ohan Oda, webpage – Columbia University; NYC
Sean White, webpage – Augmented reality research at Columbia University and Smithsonian Institution.
Steve Henderson, Columbia University, webpage, @stevehenderson
Yang ZHANG, Columbia University
Omer Gunes, [[2] webpage] – NLP, Speech Recognition, Mobile Software Development
Ralph Warren, social mobile gaming, semantic web, community resource mapping for nonprofits
Matthew Snodgrass, NYC, Web, @mattsnod, Lippe Taylor, interested in leading session on future implications of AR
Douglas Donahue, PCL Institute; Involved with technical aspects involving a new, phonotonetically representative orthography, employed for writing, knowledge representation, NL interface, of a tone based language. Investigating viability of I18N AR/Virtual integration for courseware production.
Steve Feiner, Computer Graphics and User Interfaces Lab, Dept. of Computer Science, Columbia Universi

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